Bounties
- Each town has a bounty board with three kill bounties.
- The board is new every real day, at midnight UTC.
- Claim one and the next takes its place, so the board never runs dry.
- Every fourth bounty in a slot is a big hunt: twice the kills, five times the pay and a rare item.
- Other bounties pay an item one time in three.
- A bounty asks for 4 to 12 kills of one foe.
- Walk up to the board to take or claim a bounty.
- Greenhollow bounties can name goblins, boarmen, bandits, kobolds, lizardfolk, bog lurkers, frost foes, yetis and ash ghouls. Fernbrake bounties add stalkers, wolfmen, cinder raiders and the Stalker Chief.
Raids
- Every two to three hours, a warband marches on a town, led by a warchief.
- The warchief is Gnash, Skarr, Mudtooth, Vexa or Brakk. He is 3 levels above his kind, with 4 times the health.
- The warchief always drops one rare piece of gear.
- A raid lasts up to 12 minutes. Stop it before it reaches the town.
- An Ironcap goblin leads the raids on Greenhollow, with Sneerfangs, Grindlefangs and Boneclaws. A Thornwood Stalker leads the raids on Fernbrake, with more stalkers and goblins.
- Fight off three raids to earn the title Defender of the Vale.
Rare foes
- A rare foe turns up every 25 to 35 minutes, somewhere a hero is.
- Its name is one of Grimtooth, Old Scar, Rotbelly, Ironjaw, Blackclaw, Redeye, Gutspike, Ashknuckle, Mossback, Longshanks, Saltgrin or Hollowgut.
- It is the most common foe nearby, 3 levels higher with 6 times the health.
- It always drops one rare piece of gear. Everyone who hits it gets full credit.
- It stays for up to 30 minutes, then leaves.
- Slay one for the title Rare Chaser, three for Rare Hunter.
Wild events
Each day, most wild lands get one event. Word on the road tells you in chat.
- Peddler: Wenna Cole works the road with her cart.
- Ambushed cargo: goblins and an Ironcap took a cart on the road. Kill them and loot the Spilled Cargo.
- Champion: a named champion, like Gruk the Unburied, raises a banner with goblins around it. It is the land's elite, one level higher and tougher. It always drops the elite's own rare item and an Ironcap Sigil.
- Lost traveler: someone calls for help off the road. Walk them back for a little pay.
- Bonfire: goblins guard a pyre and a Plunder Heap.