The lands
| Land | Where | What it is like |
|---|---|---|
| Greenhollow | The middle | Pine woods around the home village. Goblins live in the woods. |
| Frostreach | North | Snow all year. Frost goblins, yetis and crones live here. |
| Thornwood | East | Deep forest where stalkers hunt. The town of Fernbrake is here. |
| Bittermarsh | South | A wet marsh with bog lurkers, lizardfolk and hags. |
| Ashfall | West | Burned hills where ash falls from the sky. Its rim is PvP land. |
There are caves under the land. A beggar named Rogelio lives in them. See Places for every named spot.
Towns
- Greenhollow: the home village. Smith, trader, cook, herbalist, chronicler, the village warden and the Guildmaster.
- Fernbrake: a town in the Thornwood, led by Elder Brannoc Hale.
Heroes are safe in town. Foes do not hunt inside the village.
Weather
The server sends the weather, so everyone under the same sky sees the same thing. Each part of the world has its own sky, and it changes every 20 minutes.
- Greenhollow: rain and storms, snow and blizzards only in winter.
- Bittermarsh: rains the most. It never snows.
- Frostreach: snow and blizzards all year.
- Ashfall: ash falls and dry storms.
Rain can drift from a drizzle to a downpour. A storm can come in over minutes or in half a minute. Storms throw lightning, and everyone nearby sees it strike the same spot.
See the weather in Greenhollow right now on The World Right Now.
Time
Every hero shares one clock. One real second is one game minute, so a game day lasts 24 real minutes.
The calendar
A year has twelve months of 28 days, each four weeks of seven days. That makes 336 days. Three months make a season.
| Season | Months |
|---|---|
| Spring | Thaw, Sowing, Blossom |
| Summer | Greentide, Highsun, Haymaking |
| Autumn | Harvest, Leaffall, Emberwane |
| Winter | Firstfrost, Longnight, Lastsnow |
A season lasts about 34 real hours. A year lasts about five and a half real days. The first day was 1 Thaw 0001.
Day and night
The sun is up 18 hours at midsummer, 14 at the equinoxes and 10 at midwinter, always centered on noon. The moon lights the land at night. In caves and at night, a soft light follows you.
Respawns
Foes come back 5 to 15 minutes after they die. Herbs and caches come back 20 to 60 minutes after they are taken.
Camping
Buy a Tent Kit, then use it in the wilds to pitch a tent. Rest near it to heal twice as fast. If you fall in that land, you wake at your tent.
- Not in Greenhollow, Fernbrake or a cave.
- Not on steep or wet ground, or close to a goblin fire.
- Not while something is fighting you.
- You have one tent. Pitch a new one and the old one is gone.
- Walk up to your tent to pack it back into the kit.